Unofficial fan project · in development · Windows PC
Dark and Darker x Black Ops 2 Zombies: fan mashup status
Short answer
Dark and Darker x Black Ops 2 Zombies is an unofficial fan-made mashup in development. It plays Black Ops II Zombies rounds on Town with Dark and Darker's weapons, guard-and-parry combat, monsters and a Lich boss. The Origins map, all ten Dark and Darker classes and a Dark and Darker style interface are still being built. There is no public download and no release date. Clips, test news and updates go out in our Discord.
Key facts
- What it is
- A fan-made mashup of Black Ops II Zombies and Dark and Darker.
- Status
- In development. Private test builds only. No public download, no release date.
- Platform
- Windows PC.
- Needs
- Your own installed copies of Black Ops II (with its Zombies content) and Dark and Darker. Origins needs the Apocalypse DLC (which contains Origins); without it the map stays locked and Town still works.
- Made by
- An independent fan project, built mostly by AI coding tools, directed by the project's creator. Not affiliated with Activision, Treyarch or IRONMACE.
- How to follow
- The Discord.
- Last updated
What is the Dark and Darker x Black Ops 2 Zombies mashup?
It is a fan game built in the Godot engine. It reads the maps, models, animations and sounds from your own installed copies of both games, and it ships none of their files. To play it, you will need Black Ops II with its Zombies content and Dark and Darker installed on a Windows PC.
What is built and tested so far?
On Town, the private development build has these parts. They are checked by automated test runs:
- Black Ops II round-based Zombies, with perks, wall buys, the Mystery Box, power-ups and Pack-a-Punch (up to three upgrade tiers).
- Dark and Darker melee weapons, bows and spells, with their guard, parry and riposte (some parry checks still fail).
- Regular rounds use Black Ops II zombies. Dark and Darker monsters appear only in special event rounds, and the Lich is the scheduled boss.
- By design, grenades and Black Ops II weapons that are not part of the story or quests are left out.
Automated checks prove that code runs. They do not prove that it feels right. We have not compared the build side by side with the original games yet, and the newest changes have not been played by hand.
What is still being built?
These are in development and not finished:
- Origins. The real map loads in our test builds and zombies spawn and walk it. The map is meant to be read from your own copy of the DLC; it is never included. Origins needs the Apocalypse DLC (which contains Origins); without it the map stays locked and Town still works. Generators, the elemental staffs, the giant robots, the tank, the Panzer Soldat and the main Easter egg are being rebuilt from the game's own scripts and are in testing. Some parts still use labelled stand-ins, for example the G-Strike beacon.
- Every Dark and Darker class. All ten classes have their game data read in (377 perks, skills, spells, shapeshifts and songs), a class engine and a skills-and-perks screen. Many abilities depend on game logic we cannot read, so their behavior is inferred from the game's descriptions. Our completion target is 99.2%, and it has not been reached.
- Dark and Darker style interface. Keybinds, health, skills, damage indicators and the Black Ops II elements are being redrawn the Dark and Darker way. The first foundation piece is in; the rest is being built or reviewed.
- Combat feel. Attack timing, hit slow, stagger and camera motion are being matched to Dark and Darker's own data.
- Dual wield. Planned and paused. Partial work exists.
- Co-op. The code exists, but it has not been tested in real two-player play and most of its automated checks still fail, and a co-op room is Town-only with no classes for now.
How is progress measured?
Features are checked in automated test matches. For the classes, we use a checklist built from the game's own data, with a target of 99.2% proven in live tests. A full hands-on playtest and a side-by-side comparison with the original games are still to do.
How is it made?
A fan project built in the Godot engine mostly by AI coding tools, directed by the project's creator.
Frequently asked questions
Is there a Dark and Darker zombies mode?
Not an official one. Dark and Darker x Black Ops 2 Zombies is an unofficial fan mashup that plays Black Ops II Zombies rounds with Dark and Darker weapons and monsters and, in development, its classes. It is in development.
Can I play Dark and Darker x Black Ops 2 Zombies yet?
No. There is no public download and no release date. It only runs in private development builds. Test news and updates are posted in the Discord at https://discord.gg/8dEwmsMvMT.
Is it official?
No. It is an unofficial fan project and is not made, endorsed or supported by Activision, Treyarch or IRONMACE.
How do I follow or test it?
Join the Discord at https://discord.gg/8dEwmsMvMT for clips, test news and updates. Public testing has not been announced.
Do I need the original games to play it?
Yes. You need your own installed copies of Black Ops II with its Zombies content and of Dark and Darker. The mashup reads from them and includes no game files.
Will the Origins map need the DLC?
Yes. Origins needs the Apocalypse DLC (which contains Origins); without it the map stays locked and Town still works. Origins is still in development.
Which platforms does it run on?
Windows PC.
Which Dark and Darker classes will be in it?
All ten: Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Sorcerer, Warlock and Wizard, with their perks, skills, spells, songs and shapeshifts. They are being built now and are not finished.
Does it have co-op or multiplayer?
Not in a state you could rely on. The co-op code exists, but it has not been tested in real two-player play and most of its automated checks still fail, and a co-op room is Town-only with no classes for now.
Follow the build
Join the Dark and Darker x CoD Zombies Discord for clips, test news and updates.